In the culture of massively multiplayer online role-playing games (MMORPGs) in Taiwan, such as Lineage, griefers are known as "white-eyed"-a metaphor meaning that their eyes have no pupils and so they look without seeing. Julian Dibbell's 1993 article A Rape in Cyberspace analyzed the griefing events in a particular MUD, LambdaMOO, and the staff's response. Even before it had a name, griefer-like behavior was familiar in the virtual worlds of text-based Multi-User Domains (MUDs), where joyriding invaders inflicted "virtual rape" and similar offenses on the local populace. ![]() The term "griefing" dates to the late 1990s, when it was used to describe the willfully antisocial behaviors seen in early massively multiplayer online games like Ultima Online, and first-person shooters such as Counter-Strike. The player is said to cause "grief" in the sense of "giving someone grief". The term "griefing" was applied to online multiplayer video games by the year 2000 or earlier, as illustrated by postings to the .online USENET group.
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